Star Wars Armada B Wing

Star Wars Armada B Wing Rating: 5,3/10 3818 votes

I think B-wings will have a hard time outside of builds made to make them work. But I think that they'll have a powerful place with the right hands. Put it with enough A-wings and other antifighter ships to keep it from getting tied up and it hits with a ton of strength for its points. But it's a risk as it can't even keep up with a 2 speed star Destroyer. But a single good movement block by a ship with a good squadron value could absolutely murder a star Destroyer. Imagine 4B-wings getting attacks two turns in a row. Thats 16 attack dice from squadrons.

  1. Star Wars Armada B Wing
  2. Lego Star Wars B Wing

With a strong chance to get 12 hits or so. I think for B-wings to really prove their points you'll need to be using squadron enhancing cards like Yavaris and Adar Tallon. Anything that let's them get another shot off against a capitol ship is really going to shine.

3 B-wings (at 42 points) plus the above comes in at 57pts and throws 12 dice (6 blue, 6 black) if targeting a capital ship. 6 Y's only throw 6 black dice and total 60pts. While I think Y-wings are more versatile due to speed and additional hull; I think B-wings will wreck face against an imperial player who decides to go light on squadrons.

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My first take on them is that if you're going to go B-wing heavy you'll need to build a list that emphasizes squadrons as a viable source of damage and not just a 'I'll take some shots if they come up' source of damage. But until we have Wave 1 in our greedy little hands who knows! The B Wing having an extra dice doesn't just give it raw damage output- it also gives it the ability to attack with a black dice from inside obstacles while avoiding anything but base-to-base engagement. It could be handy in some missions/ situations. My regular imperial opponent likes to use the space station to supplement his repairs, at least if he gets to place it; booby trapping it with a pair of B-Wings might dissuade him from this.In any case, I'm thinking the B Wings and their escorts will be ambushers- sitting on objectives or the flight path of a recon sweep. I got the impression that B-Wings are flying turrets.

You precede your capital ships with them, pound enemy fighters that get too close, and if they live long enough to see some capital ships they unload their weaponry on them. The reason they don't have heavy is to trap enemy squadrons and shred them apart.

Y-Wings can't do that, and you don't want Y-Wings doing that anyway.To use some Homeworld Analogies here Y-Wings are your attack bombers. B-Wings are your defenders.X-Wings might be better at killing enemy starfighters and escorting, well, everything. But they lack in anti-capital hitting power.

Star Wars Armada B Wing

Star Wars Armada B Wing

The red die is just too unpredictable for that. Blue is always going to give you some kind of result, and black die give you crits with your hits. They are the best bombers on the Rebel side In wave 1 for that reason, as well as being the only wave 1 bomber with 2 attack die.Don't have your B-Wings chase VSDs.

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Instead, have them fly parallel to your Nebulons, picking up whatever the fighter guns miss and contributing the capital-ship hurt that the Nebulon is going to be lacking. Edited May 11, 2015 by Norsehound.

In the PC game I think the B-Wing was actually just a tad faster and more maneuverable as well. It was an all around improvement. Not for the game on the other had.having a B-Wing be better in every way eliminates the need to buy a Y-Wing.The Wikia page lists the B-Wing as slower and less agile though.The Y-Wing sucked in fighter combat because it was so slow while the B-Wing, was a better anti-fighter ship. Tie Avengers would eat both for breakfast and the hardest battles I did was with a B-Wing against some Tie Avengers.

Lego Star Wars B Wing

Edited May 11, 2015 by Mike1975. There are a couple of distinctive things about the bwing, as highlighted above.To me, the bwing is the natural partner to the neb b escort frigate, as they can lock down enemy bombers.Basically, I expect to fly 3 bwings + neb b escort + Yavaris straight at the opponent, while using other ships to flank. This will force your opponent to either bring their fighters into range of you neb b, or turn away to avoid your ship. Either way, you win.Another way to think of the neb b is as a 14 point upgrade to slow moving Rebel ships. You can also use them as movement deterrent. You find an enemy ship approaching your preferred arc, so during the squadron phase, you place a few of them directly in the path of the direction you.don't.

want it to go. The other bombers are a threat, but not compared to most capital ships. But B-Wings, with two bomber dice a piece, makes for a hard decision.That being said, I'm also not that fond of them, but that's because I prefer more specialized. Basically, given the point cost, I see them in the same way I see X-Wings, but where X-Wings are better at dealing with squadrons, B-Wings are better at dealing with ships.

Edited May 11, 2015 by infusco. Distance 2 on the bwings is going to hurt. A victory can literally outrun them, as speed 2 on the maneuvering tool is about an inch further than distance 2 for squadrons.